Nihilumbra (2014, BeautiFun Games)
Work:
- Design and develop social media strategies and promotions (Facebook, Twitter and Google+).
- Writing blog posts about the studio projects, team members inteviews and news on the indie scene .
- Press relations (online – sites and youtubers / event showcasing at Gamelab 2014 and SBGames 2013).
- Planify and design press releases (Mailchimp, Photoshop, Adobe InDesign).
- Coordinate promotions with the press, youtubers and fans.
Story and references:
Horizon Chase (2015, Aquiris Game Studio)
Horizon Chase is a modern take on the 90s old-school racers that we loved the most such as Out Run or Top Gear. The game features unique art direction, with a bright and colorful palette that mixes low-poly environments and highly detailed 2D backgrounds. Controls are very straightforward and comfortable, providing an exciting arcade experience. Composed by Barry Leitch (Top Gear, Lotus and Rush series), the soundtrack is uniquely techno-inspired and energetic. What really sets Horizon Chase apart from other racing games is the blend of its arcade style and the strong sense of actual exploration and discovery that the player feels through its many and quite diverse circuits, many of them dominated by natural landscapes.
- Design and develop social media strategies and promotions.
- Carry on press relations (events, sites and youtubers).
- Planify and design press releases.
- Coordinate with the producer, Marketing and Commercial directors to shape the best marketing strategy for the game.
- Coordinate with the audiovisual production / graphic design team to craft the best marketing assets the promotion of the game.
- Work hand in hand with the studio Game Master to keep the community informed about the latest news and collect and filter the most valuable feedback.
Flat Kingdom (2016, Fat Panda & Games Starter)
Flat Kingdom is filled with fun platforming action, puzzles and some Metroidvania elements. It also features a unique combat system! Instead of directly attacking your foes, you’ll have to touch them while transformed in the correct shape to beat them! Kinda like a rock-paper-scissor game. Every shape in Flat Kingdom beats the opposite, so sharp triangles can defeat the soft circles, heavy squares beat the fragile triangles and squishy circles can triumph over the slow squares. Both enemies and puzzles can be beaten using the correct shape and strategy, so you’ll have to observe them and come up with the best solution. You can also learn new abilities along the way that will help you solve even more puzzles, beat enemies faster and reach new areas that were inaccessible to you before!
- Design and develop social media strategies and promotions.
- Carry on press relations (events, sites and streamers / youtubers).
- Planify and design press releases.
- Coordinate with the audiovisual production / graphic design team to craft the best marketing assets the promotion of the game.
Pixel Ripped 1989 (ARVORE Immersive Experiences, Oculus, PSVR, HTC VIVE & Steam, 2018)
THE FIRST IN A SERIES OF MADCAP GAMES, THAT TAKE YOU ON RETRO TRIP THROUGH GAMING HISTORY
Follow the life of computer gaming addict Nicola as she battles through the ages to play her favourite game Pixel Ripped. Starting with 1989, Pixel Ripped takes you on an adventure to a school classroom, where you must complete your favourite video game – but don’t get caught by the teacher!
Nicola incarnates Dot, our heroine, in a very special quest: The Pixel Ripped is a magical stone that contains the soul of Dot’s world, Adventureland, which has been stolen by the Cyblin Master. The evil Master is using its powers to open a portal between real world and games from different generations in order to bring Robots from different worlds to control the population. Be ready to “think 4th dimensionally” if you want to beat Pixel Ripped! Prepare to face a metagaming world full of surprises and tons of throwbacks!
A game within a game, Pixel Ripped is original, fun and packed full of surprises that will keep you guessing along the way. From the floor of 1970’s living room where you will be playing the first home gaming console, all the way up to the turn of the millennium. You’ll be treated to 2D sprites of the 70s to the bright and colourful 3D graphics of the 90s, Pixel Ripped truly is a nostalgic and mad trip down memory lane.
Geek out searching for hidden retro-easter eggs as you fight the mundane distractions of life so that you can get down to what’s most important – gaming!
Pixel Ripped 1989 – the 80’s classroom adventure will be released on Oculus Rift early 2016, and followed on other platforms soon after.
Pixel Ripped 1979 and 1984- will be the next installments coming your way in 2016. So get ready to get groovy, bodacious and totally unprecedented!
- Design and develop social media strategies and promotions.
- Carry on press relations (events, sites and streamers / youtubers).
- Planify and design press releases.
Max: The Curse of Brotherhood for Nintendo Switch (2017, Stage Clear Studios & Flashbulb Games)
A platformer with physics-based puzzles set in an scandinavian-inspired fantasy world that you can shape with your own hands.
When Max wishes for his annoying little brother, Felix, to be whisked away by unknown evil forces, he gets more than he bargained for. Armed only with a magic marker and a hope of undoing what he has just done, he sets out on a perilous journey across deserts, eerie lantern-lit bogs, ancient temples and lush green forests to get his younger sibling back. Fortunately, the Magic Marker has the power to bend the elements and create magic objects that can help him on his quest. Join Max on the greatest adventure of his life!
Max: The Curse of Brotherhood has been widely acclaimed by critics and players on its versions for PC and XBOX One. This Nintendo Switch version has a new touch-based control scheme that will let the player to directly draw on screen, improving the precision and agility of the gameplay as in any other previous version of the game.
Game Features
- The new touch-based control scheme will let the player to directly draw on screen shaping the environment, improving the precision and agility of the gameplay as never before.
- A heartwarming Scandinavian story of monsters, magic and brotherly love.
- Make your way through a stunningly beautiful world with handcrafted levels. From ancient temples to lush-green-forests.
- Use your own hands to shape the environment to your will with the power of the Magic Marker to overcome obstacles and beat your enemies.
- Run, jump, climb, draw and swing through Anotherworld in a frantic platformer.
- Social Media Management (Twitter).
- Press kit creation.
- Carry on press and youtuber relations (including negotiating sponsored videos).
- Planify and design press releases.
Horizon Chase Turbo (2018, Aquiris Game Studio)
Horizon Chase Turbo is a homage to classic 16-bit racers that defined a generation of high-speed and frenetic arcade fun like Out Run and Top Gear. The game is conceived to ignite an instant blast of nostalgia with catchy contemporary music composed by the legendary Barry Leitch (who also created the soundtracks for the Top Gear, Lotus, and Rush series), while also offering split-screen multiplayer and mixing retro low-poly aesthetics with modern gameplay.
Features:
- Thrilling arcade racing game, inspired by Outrun, Top Gear, Lotus Turbo Challenge, and others
- Amazing old-style split-screen multiplayer up to 4 players
- Music by Barry Leitch, Sound Designer in 90s racing classics such as Top Gear and Lotus Turbo Challenge, among others
- 12 Cups, 48 Cities, 109 tracks, 32 Unlockable Cars, and 12 Upgrades
- 4 Game Modes: World Tour, Playground, Tournament, and Endurance
- Challenge your friends in the Ghost Mode and in the Leaderboards
- New on Xbox One and Nintendo Switch: Playground mode, a brand new car, custom paint jobs, and 6 exclusive car skins on each platform.
Work:
- Design and develop social media strategies and promotions.
- Carry on press relations campaigns with press and influencers, both digital and at events.
- Planify and design press releases.
- Coordinate with the producer, Marketing and Commercial directors to shape the best marketing strategy for the game.
The Eternal Castle [REMASTERED] (TFL Studios, Steam and Nintendo Switch, 2020)
3-person team TFL Studios (USA) is proud to announce that their cinematic platformer The Eternal Castle [REMASTERED] is out on Nintendo Switch in the European and American eShops. The title sends the player on a powerful journey packed with dangers and challenges through fast-paced melee action, calibrated ranged attacks, and/or cautious stealth approaches. Immerse yourself or speedrun through levels featuring random events, encounters, traps, riddles and exploration, in a semi-procedural world designed for replayability. Each world features a unique atmosphere, written through different personal and second hand experiences, re-applied to fit a post A.I. fallout world set several hundred years in the future.
Trailer:
MAIN FEATURES
- Go through the adventure alone or with a friend in local co-op mode
- Play over 20 levels across 5 unique worlds
- Boss fights at the end of each world, plus 2 final Bosses
- Use up to 10 different weapons found in different worlds
- Unlock up to 10 different items to gain different abilities
- Find 30 missing fragments to get back home
- Repeat the dream for as many times as you can before officially dying
- Unlock extra episode “Lost Tales” and learn of a brave sacrifice.
- Unlock secret PvP Versus Mode in Dojo and Death Arena
Work: Digital PR work. Production of the accolades trailer.
- Platforms: Nintendo Switch and Steam.
- Client: TFL Studios (USA).
- Regions: Western markets.
Monument Valley (2014, ustwo)
Monument Valley is a puzzle game developed and published by indie studio ustwo. The player leads the princess Ida through mazes of optical illusions and impossible objects. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games Windosill, Fez, and Sword & Sworcery, and was compared by critics to M. C. Escher drawings and Echochrome. The art was designed such that each frame would be worthy of public display. After a closed beta test, it was released for iOS on April 3, 2014, and was later ported to Android and Windows Phone. The game received generally favorable reviews. Critics praised its art and sound design, but noted its lack of difficulty and short length. It won a 2014 Apple Design Award, was named Apple’s best iPad game of 2014, and sold over two million copies by January 2015.
Work:
During April of 2014 I did PR work for Ustwo games, supporting the launch of Monument Valley in Spain, Portugal and Latin America.
Feedback and references:
Monument Valley in numbers, by Ustwo games (source):
Samurai Shodown (2019-2020, SNK)
“SAMURAI SHOWDOWN’s release on the Nintendo Switch™ marks the first time the series will be available on a Nintendo console in over 10 years,” says Yasuyuki Oda, Lead Producer of SAMURAI SHODOWN. This latest entry keeps in line with the weapon-based fighting mechanics that the franchise helped popularize in 1993, as signature features like the Rage Gauge and Lightning Blade will return alongside a robust roster of new and familiar fighters.
Promotional material, including key art and screenshots, can be downloaded via the following link: https://drive.google.com/drive/u/0/folders/1-FrEwplk86TgQyZiEowIVsN2KY_SRHvv
Work:
- Press and Influencer relations in LATAM Spanish speaking countries.
- Localize and adapt international press releases from SNK to Latin American Spanish.
YUKI (ARVORE Immersive Experiences, Oculus Rift, Quest, Steam, 2020)
ARVORE, the VR studio which developed acclaimed VR titles Pixel Ripped 1995 and The Line, is proud to announce YUKI, an action-packed bullet hell VR game with roguelite mechanics set in a fully original anime universe. With an innovative VR gameplay inspired by classics like STAR FOX and TOUHOU, the game explores the player’s spatial awareness and body movement across multiple procedural levels, filled to the brim with enemies, obstacles, and bullets. This all leads to a highly challenging adventure with roguelite elements, such as a semi-persistent progression system that allows the player to improve his skill by equipping several power ups and new abilities at the beginning of each run.
Trailer:
Set in an incredible anime universe, YUKI transports the player into the wild imagination of a child to fly through multidimensional worlds while holding the action figure of her favorite anime character, Yuki. They will use their hands to fly Yuki and dodge a near infinite barrage of bullets and obstacles that fall into their path in an enthralling VR-designed gameplay. Players will have to think on their feet and engage in a smooth choreography to battle enemies while dodging bullets and obstacles.
YUKI offers a unique VR blend of the Bullet Hell and Roguelite genres. Both genres are known for their high difficulty, but YUKI is designed to be accessible and enjoyable by everyone. By starting as an “pick up and play” game, the player can feel the power progression through systems and clear skill progression through difficulty. YUKI quickly grows into a strategic game that offers a clear feeling of progression and rewards for the player’s personal achievements. ARVORE wants to invite all players interested in playtesting YUKI to join their community on Discord. Also we invite them to follow us on Twitter.
Work: Digital PR and influencers outreach.
- Platforms: Steam, Oculus Rift, Oculus Quest.
- Client: Developed and published by ARVORE Immersive
- Regions: Worldwide
Vigil: The Longest Night (Glass Heart Games, Nintendo Switch, Steam, 2020)
Taiwan-based studio, Glass Heart Games, is very thrilled to announce their debut game, Vigil: The Longest Night. Vigil: The Longest Night blends the intricate action of 2D side-scrolling with subtle cosmic, and outright body, horror. In a world without sunlight, Leila, a member of the Vigil, returns to her hometown in search of a lost sister and becomes lost in a world of unimaginable terror as she uncovers the secrets of the town and source of evil that plagues the countryside.
Trailer:
Vigil: The Longest Night highlights a detailed art style inspired by paintings from the medieval period and influenced by the art of Chinese Paper Cutting. Vigil: The Longest Night takes inspiration from classics like Castlevania and modern marvels like Salt & Sanctuary and Bloodborne. Glass Heart hopes that Leila’s tale will catch player’s attention with its precise and technical combat as well as a rich and strong narrative — a unique tale of eldritch horror that combines Lovecraftian prose and Taiwanese culture.
MAIN FEATURES:
- Experiment with 4 types of weapons — sword, heavy weapons, twin daggers, and bow — along with many mystical variations to be discovered.
- Use dozens of unique items to help, heal, and harm.
- Level up a complex skill tree to help you create the ultimate warrior of light.
- Battle variety of brutal enemies and the bizarre bosses from the depths of your nightmares.
- Unravel the multiple endings and uncover the secrets that lurk in the darkness.
- Become infected with the sinister mood evoked by dank caves, abandoned villages, and haunted forests.
- Listen to the atmospheric music by the talented Jouni Valjakka of popular Finish band Whispered.
Work: Digital PR and influencers outreach.
- Platforms: Steam and Nintendo Switch.
- Client: Developed by Glass Heart Games (Taiwan). Published by Another Indie (China)
- Regions: Brazil and Portugal.
Heroes of Hammerwatch – Ultimate Edition (Crackshell, PlayStation 4, XBOX One, Nintendo Switch, 2020)
Heroes of Hammerwatch, sequel to the 2013 acclaimed indie classic Hammerwatch, is set in the same universe and expands upon it in every way. Be prepared to encounter endless hordes of enemies, ferocious bosses, traps, puzzles, secrets and lots of loot, as you battle your way through procedurally generated dungeons to reach the top of the Forsaken Spire. PC players have very much enjoyed the game, with more than 300.000 copies sold and 87% average user score, out of more than 3500 Steam reviews.
In this rogue-lite with a lot of persistent progression you will start each run in Outlook, a town which you can upgrade to grant your heroes with various enhancements that will further help you in your quest. The heroes themselves will also remain persistent; you can even bring your own heroes to your friends’ game!
Trailer:
MAIN FEATURES:
- Procedurally generated levels bring you a new challenge with each run.
- Online Co-Op: Have up to 3 friends to join the dungeon crawling madness.
- Town upgrades: Revamp 10 different buildings to grant your heroes with various enhancements.
- 9 different classes: Each one with unique stats, abilities and play styles.
- Over 100 unique items of various rarities.
- Includes all 3 DLCs: Witch Hunter, Pyramid of Prophecy and Moon Temple. With many additional skills, items, areas to explore, 2 new game modes, 2 new classes and much more!
- New Game+: Get ready for a real challenge, and even if you beat it, the challenge never ends!
Work: Digital PR and influencers work.
- Platforms: PlayStation 4, Xbox One and Nintendo Switch.
- Client: Developed by Crackshell (Sweden). Ported and published by BlitWorks (Spain)
- Regions: Western markets.
COOK, SERVE, DELICIOUS! 3?! (Vertigo Gaming, PlayStation 4, Xbox One, Nintendo Switch & Steam, 2020)
Hit the road in this massive sequel to the million-selling Cook, Serve, Delicious! series as you travel across the United States to participate in the Iron Cook Foodtruck Championships with your trusty robot crew Whisk (voiced by @negaoryx) and Cleaver (voiced by @havanarama).
Set in the radically-changed war-torn America of 2042, play through an all new story-driven campaign where you cook hundreds of foods—including many brand new to the series—across hundreds of levels in a new gameplay structure that has been completely redesigned to deliver fast-paced action, or take it easy with the all new Chill Mode that can be toggled on or off at any time!
Trailer:
MAIN FEATURES:
- Play through the campaign via single player or with a friend in local co-op (with the ability to change on the fly).
- Upgrade your food truck with dozens of gameplay-affecting modules!
- Expand your food catalog with over two hundred foods!
- Decorate your food truck with dozens of trinkets that span the US!
- Tons of accessibility features that allow you to play the most comfortably you’d like, including motion settings, flashing/strobe settings, audio and colorblind features, and tons more.
- Over a hundred hours of gameplay spanning over 380 levels!
- An amazing original soundtrack by award-winning composer Jonathan Geer.
Work: Digital PR and influencers outreach.
- Platforms: PlayStation 4, Xbox One, Nintendo Switch and Steam.
- Client: Vertigo Gaming (USA).
- Regions: Spanish and Portuguese speaking markets.
ScourgeBringer (2020, Flying Oak Studios / Dear Villagers)
ScourgeBringer aims to channel the mystery and rawness of an early rogue-platformer, with fluid control, aerial combat, pixel graphics and a punchy soundtrack. The story follows hero Kyhra, who is sent away to uncover the secrets of an Eldritch monolith which is threatening to destroy her world. Armed with her trusty combat drone, she must shoot and slash her way through the infinite depths of an ever-changing dungeon, wherein gigantic bosses, ancient machines, strange ghosts and untold secrets from previous explorers await. There is no backtracking, as the game structure follows a procedural combination of pre-built challenge rooms, not unlike the Binding of Isaac.
Features
- Dive into fast-paced rogue-platforming gameplay described by Eurogamer as “Dead Cells meets Celeste”
- Slash and shoot your way smoothly with super fluid platforming controls
- Sharpen your skills with a frantic combat system focused on attacks only
- Dash forward to the otherworldly adaptive sounds of Joonas Turner (Nuclear Throne, Downwell, Broforce…)
- Defy hordes of unspeakable enemies and giant bosses holding the secrets of the Scourge
- Explore the infinite depths of an ever-changing dungeon
- Uncover mysteries and find mementos of previous explorers to unlock reality defining secrets
Manifold Garden (2019, William Chyr Studios)
Manifold Garden, by William Chyr Studios, is a game that re-imagines physics and space. Witness infinity in first-person, and master its rules to solve physics-defying puzzles. Cultivate a garden to open new paths forward, where an eternal expanse awaits.
Key Features
- An expansive and visually striking world filled with mind-bending puzzles.
- Manipulate gravity to gain new perspectives and walk on any visible surface.
- Experience space in new ways as you explore infinitely repeating Escher-esque architecture.
Trailer:
Work:
PR work for US based William Chyr Studios, focused in Latin America, Spain and Portugal. They launched Manifold Garden, their first game on the Epic Game Store and Apple Arcade. Soon will be also released for PlayStation 4 and Steam.
Attended several national (Gamepolis Malaga 2014) and international events (Gamescom Europe 2014) where I introduced the game to relevant developers, press and youtubers.
Campaign numbers:
More than 60 press coverage pieces in Spanish and Portuguese speaking territories in the first month after launch.
More than 90 press coverage pieces in the first 3 months of campaign.
Metacritic: 85
News about the project can be found in this link: https://manifold.garden/news/
Wonderbox (2021, AQUIRIS)
Awarded Brazilian independent studio AQUIRIS is proud to announce its newest title, Wonderbox: The Adventure Maker, is out on Apple Arcade. Creating and exploring are the essence of Wonderbox, an action-adventure game set in beautiful dioramas. Players will discover this ever-expanding universe with their friends and family, where they can make and share their own adventures.
Features
- The Adventures: Accept the call, and your journey is set: to have fun! Prepare yourself to face a path full of challenges, enemies, puzzles, and platforms. Every time you open the game, a new road of trials stands between you and the heart of adventure. Only the brave will succeed.
- The Creator Mode: Playing an adventure is cool, but what would it be like creating your own? You have all you need: Blocks, Characters, and Items. They come with premade behaviors and allow you to create an entire adventure using the same tools and content we use ourselves as developers. See how blocks magically combine into stunning structures. Your finger is all you need to build environments, give life to characters, hide treasures, place enemies, and design combats. Take a chance! Publish your adventure, share it with friends and players around the world. Such creativity might even be featured in the Wonderbox gallery.
- The Boxes: These are the core of the game: the carefully-crafted spaces where the adventure flows. Visuals are colorful and often breathtaking. Don’t get too cozy, though, because a quiet sunset box might lead to one with nightfall or sandstorm. From box to box, there is a deep chain of interconnected environments to explore. Each one is unique, like a masterly grown bonsai: small in shape, immense in meaning.
- The Heroes: Choose the hero you want to be. Customize your character with a vast diversity of possibilities. Earn more as you play and upgrade your collection. Assemble the coolest, the bravest, or even the weirdest hero for your quest. Travel through the boxes, talk to the villagers, cross the portals, beat the enemies, and avoid the hazards. Playing this game is all about exploring, fighting, jumping, and solving.
- The Challenge: Some boxes are amazing. Others are a maze. Sometimes you need coins to buy the sword to beat the goblin to get the key to open the door to finally escape. A treasure might be hidden under, above, in front of or behind a simple tree. Discover! Rotate the camera to explore each corner of the diorama. And beware: the challenges are limitless, just like the adventures.
- The Party Mode: Expandable fun! Up to 4 players can form a party and play any adventure together. Call your tribe and cross the threshold. Even a dark dungeon gets brighter when you’re surrounded by well-equipped family and friends.
- The Soundtrack: Be amused by the chords of Eric Chevalier, the composer of Rayman 2: The Great Escape. Each note of the soundtrack is there for a reason: to build the perfect atmosphere not only to play a game, but to play a hero.
Work:
Digital PR work for Brazil based developer and publisher AQUIRIS focusing on all regions, particularly in the Western markets. Platforms: Apple Arcade.
Influencer Outreach (organic)
Securing interviews with journalists
Road 96 (2021, DigixArt)
Hitchhike your way to freedom in this crazy procedurally generated road trip made by renowned indie creators.
- Summer 1996, Today is the day! You hit the road. Adventure. Freedom. Escape. Run. Flee the Regime. Try to survive.
- On this risky road trip to the border, you’ll meet incredible characters, and discover their intertwined stories and secrets in an ever-evolving adventure.
- But every mile opens up a choice to make. Your decisions will change your adventure, change the people you meet, maybe even change the world.
- There are thousands of roads across the authoritarian nation of Petria.
- Which one will you take? Road 96 is a crazy, beautiful road-trip. The discovery of exciting places, and unusual people on your own personal journey to freedom. An ever-evolving story-driven adventure inspired by Tarantino, The Coen Brothers, and Bong Joon-ho.
- Made by the award-winning creators of Valiant Hearts and Memories Retold. Moments of action, exploration, contemplative melancholy, human encounters and wacky situations. Set against a backdrop of authoritarian rule and oppression. A stunning visual style, a soundtrack filled with 90s hits, and thousands routes through the game combine so each player can create their own unique stories on Road 96.
‘Road 96’ is a procedural narrative adventure where you must escape a country on the brink of collapse and reach the border, thousands of miles away in the mountains. As you travel the back roads of the country during the hot summer of ‘96, you will come across the nation’s troubled citizens. Every decision you make will impact the entire journey to the border, which will be unique for every player on each procedurally generated playthrough.
“For our third game we wanted to recapture the road movie atmosphere in a video game, a genre that I’m particularly fond of. Our main focus was to recreate the experience of random human encounters, and design an emotional journey that would be both special and fits everyone’s tastes. After a lot of prototyping, we managed to build a narrative system that is really promising and powerful.” Yoan Fanise, DigixArt creative director
‘Road 96’ is a homage to road trip movies and series, the films of Tarantino, the Coen Brothers and is filled with ‘90s flavour. You will travel multiple times to discover the games’ secrets and reveal the true personalities of this nation’s inhabitants, their unique storylines, hidden connections and maybe change the country through the decisions you make.
You play as a broken teenager, trying to get freedom and safety past the country border. As you get closer and the summer passes, the plot intensifies, presenting deep moral dilemmas, dark and intense moments, lots of encounters, places, means of travels and crucial choices that might change your initial goal.
Work:
Digital PR work for France based developer and publisher DigixArt focusing on all countries of Latin America. Platforms: Steam and Nintendo Switch
Influencer Outreach (organic)
Securing interviews with journalists
Pixel Ripped 1995 (ARVORE Immersive Experiences, Oculus, PSVR & Steam, 2020)
In this new installment of the Pixel Ripped series, ARVORE will delight gamers with an unforgettable nostalgia trip to the year 1995, where they’ll play as David, a 9 year-old kid from New Jersey (United States), a historical time when the first generations of home console players were maturing from teenager to adult, and games were evolving from 16-bit to the 32-bit era, and from 2D to 3D environments.
Cyblin Lord is returning again to steal the Pixel Stone, but our hero won’t allow that to happen. That is why the Pixel Ripped series mastermind and ARVORE’s Creative Director Ana Ribeiro is, once more, leading the development of Pixel Ripped 1995. Ana and her team are fully committed to give birth to another labour of love project, built from the ground up for Virtual Reality. Players of all major VR platforms will live a magical experience that will amaze them with the innovative use of classic mechanics, gaming references, secrets and of course, the challenging gameplay of the 90s classics.
- Carry on Press and Influencer relations Worldwide (events, sites and streamers / youtubers).
- Planify and design press releases.
- Coordinate with the audiovisual production / graphic design team to craft the best marketing assets the promotion of the game.
Pacer (2019 and 2020, R8 Games)
Pacer, by R8 Games(UK), is an anti-gravity combat racing game set in the year 2075. Work your way through the Single Player Campaign, unlocking craft, tracks and your inner rage. Develop your racing and combat skills to climb the Leaderboards. Race against the world on-line in the 10 player Multiplayer W.A.R (World Anti-gravity Racing). The garage gives unprecedented craft customization for performance, weapon loadouts and skins.
MAIN FEATURES:
- 14 tracks with night and reverse *a variants – 30 racing scenarios in total
- 5 fully customizable Craft
- Garage for customizing Craft, setting Weapon load-outs and tweaking handling
- 10 Team Skins to choose
- 8 Race Modes: Quick, Time Trial, Destruction, Speed Lap, Elimination, Endurance, Storm, Flowmentum.
- Single Player Campaign with 5 racing classes to play through: from FF4000 class to Elite. Meet “The Beast” in a 1 on 1 challenge to win rights to the rarest of Skins.
online Multiplayer – 10 pilots – Lobby Host chooses Speed Class. - Music: Includes more than 80 tracks, with original tracks created by Tim Wright, also known as CoLD SToRAGE.
Unlocking
- From the start all craft are available to you. Tracks and variants are unlocked by progressing through the Campaign. If you want instant access to all tracks, variants, craft and speed classes you can find them in Multiplayer.
Garage / Tech Credits
- Garage Cards are bought with Tech Credits gained through competing in Single and Multiplayer in any of the different modes (except for Time Trial) including Campaign.
Slots
- The Garage shows Slots around the craft which offer upgrade Cards to change handling, performance, defensive and offensive weapons.
Trailer:
Work:
Digital PR work for UK based R8 Games Ltd, focused in Latin America, Spain and Portugal. Platforms: Steam, PS4 and Xbox One.
Events PR work at Brasil Game Show 2019. Booth hiring and setup, scheduling (and giving) media interviews with influencers and journalists.
Video production for the campaign (Spanish and Portuguese speaking regions):
Campaign numbers:
More than 350 press coverage pieces in Spanish and Portuguese speaking territories between 2019 and 2020.
More than 90 press coverage pieces in the first 3 months of campaign.
Valheim (2021, Coffee Stain & Iron Gate Studio)
Valheim is a game about exploring a huge fantasy world inspired by norsemythology and viking culture. The world it self is procedurally generated and random seeds can be generated or set manually. You start your adventure at the relatively peaceful center of Valheim. The further from the center you travel, the more challenging the world becomes. But you will also find more valuable materials that you can use to craft deadlier weapons and sturdier armor. You will also build your own viking fortress and outposts all over the world. Eventually you will build a mighty longships and sail the great oceans in search of exotic lands … but be wary of sailing too far 😉
Trailer:
MAIN FEATURES:
● Huge procedurally-generated world
● Solo or Co-op multiplayer
● Dodge & block based combat system
● A wide range of craftable weapons, armour, food and mead
● House and base building system, from mead halls to castles
● Ship building and sailing
● Dedicated servers
● Primordial bosses of myth and legend
Work:
Digital PR work for Sweden based publisher Coffee Stain, focused in Latin America, Spain and Portugal. Platforms: Steam.
Influencer Outreach (organic)
Securing interviews with journalists.
Campaign numbers:
More than 750 press coverage pieces in Spanish and Portuguese speaking territories in the first 3 weeks after the Early Access launch
More than 170 influencer videos and streams produced in the first 3 weeks after the Early Access launch
The King of Fighters XV (2021, SNK)
The King of Fighters XV is an upcoming and fifteenth installment of The King of Fighters series. It was officially announced during the EVO 2019 and was originally slated for release in 2020.[1] However, this date has been postponed to be released in 2021 due to the COVID-19 pandemic. More details would be revealed in January 7, 2021[2]. This game is the second chapter of the fourth canonical saga for the series, and is the second of the company to use Unreal Engine graphics, the first being Samurai Shodown (2019) (in this case, Unreal Engine 4).
Trailer:
Promotional material, including key art and screenshots, can be downloaded via the following link: https://drive.google.com/drive/u/0/folders/1-FrEwplk86TgQyZiEowIVsN2KY_SRHvv
Work:
- Press and Influencer relations in LATAM Spanish speaking countries.
- Localize and adapt international press releases from SNK to Latin American Spanish.